The animations are practically identical to those used for floating and firing, except the fact that the bazooka is aiming diagonally. The enemy itself is actually used, but it appears to have 2 unused animations and a frame. While it is used by enemy soldiers against the player, it's also usable against the boss itself if it was hijacked by friendly soldiers. Their graphics are found close to the boss' in the final, with the machine gun emplacement being static and the launcher have rotations for five directions downwards. These two gun emplacements on the other hand are originally purposed for the Mission 1 boss, Tetsuyuki, as evidenced by the early tank-only test versions, placed on its wings. There are no rotations pointing to the left as the early machine gun turret rotation is limited to 90-degrees angle. Early previews show that they use the same mounted gun as you do in Mission 6 as allied soldiers, and when the concept was axed these later get used for Sea Satan's mounted gun in Metal Slug 4. Soldiers manning a mounted machine gun turret. These were partially reused in the console ports and fully redrawn to be used for the captured Regular Army trainees in Metal Slug Advance. Supposedly turning around while firing was to be smoother. While the second set for both Marco and Tarma are used for the obscure shooting and throwing the grenade backwards, the rest simply won't appear in the game proper, possibly on how overly complicated they all look. The later new characters would receive their animations for the alternate crouch throw. Marco's first throwing animation finally sees its use in Metal Slug Attack, while the final frame of the animation is used in the credits scene for Metal Slug 7/XX. ![]() Only the third and fourth sets are used for each character with the same method of shooting backwards, again, obscured by stage title call. Lobbing grenades, front, backwards and backwards with weapon extended. A frame of Tarma's fourth animation is used in the credits scene of Metal Slug 7/XX. These were redrawn and re-purposed for the helper NPC Achilles in Metal Slug 5 and even so he is unused in the proper game. Arcade version only allows pistol starts, but console ports on the Saturn and PSX has an option that allows you to keep your weapon after stages during Combat School, allowing them to be seen. In missions where you drop into the area via parachute, hold Left and fire. Technically, these were used in the game. Some of them does actually get used in varied ways, as will be mentioned below. Someone in the company seems to not want to let it go. This was axed for a simpler yet smooth set - and despite the fact that most are not used at all they all appear repeatedly in later games, to the extent that the same animation is made for other new playable characters and they still remain completely unused. ![]() However, the Girida-O palette won't change when its spheres get misaligned.įinish uploading the remaining sprites form here: Īt one point, the playable characters were to be more flexible with varied movements. If there is a Girida-O in the screen, it will also show its 3 sphere sprites and the debug values will point to them in place of the Metal Slug's ones. When it lands, if there is a sphere which is not touching the ground, it will change its colors to brighter ones. When jumping, the 3 spheres sprites will automatically align, while the Metal Slug sprite will return his normal palette and the 2 sphere sprites on the ends will change their color to black. ![]() In that case, the 3 sphere sprites will result misaligned and the Metal Slug sprite colors will become brighter, except the Vulcan. This will also show 3 sprites under any Metal Slug and Girida-O's thread, which will determine the tank sprite rotation amount while walking on a vertical drop. The coordinates and their purpose are shown below. The coordinates remain until either one or both is on-screen, and will cease operations once it leaves the screen or is destroyed. This dipswitch specializes in tank tread physics, displaying coordinates and graphical indicators to the Metal Slug and the Girida-O tanks. 2.4 DIP 2, Bit 5: Tank Tread Debug Data.
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![]() These strongpoints would then be overseen by several gigantic fortresses. The compromise which the nation came up with was to build small forts at fixed intervals along the walls. ![]() They wanted to fully man the wall in order to prevent such a tragedy from occurring again, but stationing troops at every single point along its length would strain the nation. Quite a number of villages had been lost to them, and such was the tragedy which had unfolded back then that to this day, there were still rumors about whether or not the Srush were still hiding within the borders of the Holy Kingdom. The Srush crossed the wall, and headed west. It was a night attack, launched by a race called the Srush, who possessed sucker-cup hands, tongues envenomed with a paralytic toxin which could extend a long way, and advanced members of their species could even change their skin color as though using the 「Camouflage」 spell. In the Holy Kingdom’s history - after the construction of the wall - the gravest intrusion into their lands had come during an invasion which took place amidst the Long Rain. While they did not have the luxury of raising troops which would go unused, there was a need to station an appropriate amount of manpower there. The answer was that the country would collapse before the demihumans even attacked them. The Holy Kingdom’s leadership had once calculated how much fighting strength would be required to defeat an invading tribe of demihumans. In order to keep it operating at full capacity, they had to keep a great deal of manpower permanently on site. ♦♦♦ Yet, the wall built for that purpose possessed a few problems. They did this so the demihumans would understand that any attempt to set foot on their land would be met by frenzied resistance. They did this to let the world know that their land did not belong to the demihumans. They did this to keep the demihumans from taking a single step onto their land. ![]() Therefore, the Holy Kingdom chose to solidify its defense. If they let the demihumans invade as they pleased, they would have to pay an incalculable price in blood to fight them off. Needless to say, most demihumans had more powerful bodies than humans, and there were also many races who were naturally endowed with magical ability. Still, even Goblins like that possessed eyes which could see in the dark, and if they took advantage of the fact that their small bodies could be easily concealed - for instance, when launching a nighttime ambush in a forest - they would surely be troublesome foes for humans. Be it in height, physical strength, knowledge, or the rate at which they produced magic casters, they were a race inferior to humans in every way. Granted, it was true that there were certain demihumans who were weaker than humans, such as Goblins. There was a vast power gap between demihumans and humans. This grand wall, built through the expenditure of a great deal of time and resources, was a silent testimony to how troubling the existence of the demihumans were to the Holy Kingdom. It was built to withstand invasions from the many demihuman tribes which occupied the hills to the east of the Holy Kingdom, between them and the Theocracy. The entrance to the peninsula sported a great wall, over one hundred kilometers long from north to south. Thus, some people called them the Northern and Southern Holy Kingdoms. Rather, there was a gigantic bay between them - forty kilometers long and two hundred kilometers wide - which made its geography look like a horizontal U. Of course, the halves were not completely separated. The first was that its land was divided into northern and southern halves by the sea. In addition, there were two special features about the Roble Holy Kingdom’s geography. It was a very religious country, though not to the extent of the Slaine Theocracy. ![]() It was led by a Holy Queen who could use divine magic, and the leadership was closely tied to the temple factions. OVERLORD VOLUME 12 CHAPTER 1 THE DEMON EMPEROR JALDABAOTH Part 1 The Roble Holy Kingdom was a nation whose territory was the peninsula to the southwest of the Re-Estize Kingdom.
Asia-Pacific and Latin America followed with 12.8% and 10.6% share, respectively. Europe ranked as the second-largest Coca-Cola market, with a 16.8% revenue share. Almost 35% of that value was generated in North America. However, the COVID-19 caused a substantial hit, with net revenues falling by $4.2bn YoY to around $33bn in 2020. Statistics show that 2019 witnessed a recovery, with revenues rising to $37.3bn, nearly a 9% increase in a year. During the period from 2010 to 2023 Coca-Cola Bottling Operating Expenses anual values regression line had geometric mean of 1,148,399,446 and significance of 0.00000263. Operating Expenses is expected to dwindle to about 1.5 B. ![]() Still, by the end of 2018, this figure dropped by almost 30% and hit $34.3bn. Coca-Cola Bottling Operating Expenses is increasing over the years with slightly volatile fluctuation. Over the years, the Coca-Cola Company’s net revenues increased significantly, growing from $28.86bn in 2007 to a record of $48bn in 2012. Despite that, the company’s revenues dropped significantly amid the COVID-19 crisis. With a brand value of almost $70bn, Coca-Cola was by far the most valuable soft drink in the world in 2020, beating out competitors, like Red Bull and Pepsi. Revenue Down by $4.2B YoY Amid COVID-19 Crisis As a result, the company`s advertising expense plunged by 35% in 2020 and hit the lowest level in years. In March last year, Coca-Cola warned advertisers that from April and until further notice, they are putting commercial advertising for Coca-Cola and all other brands on hold. Moreover, due to the COVID-19 crisis, people stopped impulse buying of soda they usually did in convenience stores. However, the company has been severely impacted by the closure of restaurants, bars, cinemas, and stadiums amid the lockdowns, which make up a significant proportion of its sales. ![]() Almost 20% of that value, or $816 million, was spent in the United States, down from $913 million in 2018. Statistics show 2019 was a record year for Coca-Cola ad spending, with the advertising expense rising to $4.25bn. Over the next two years, this figure jumped to $4bn. In 2014, the Coca-Cola advertising expense amounted to $3.5bn, revealed the Statista data and the company’s 2020 annual report. However, the impressive ad budgets of one of the world’s largest advertisers had been slashed amid the COVID-19 pandemic.Īccording to data presented by, Coca-Cola ad spending plunged by $1.5bn year-over-year and hit $2.77bn in 2020.Īdvertising Expense Dropped by 35% in a YearĬoca-Cola (KO:NYSE) has a long history of innovative and appealing advertising campaigns, going back to the art of American painter Norman Rockwell to the iconic polar bears of Christmas advertising. Over the last six years, Coca-Cola spent an average of $4bn a year on advertising worldwide. ![]() Iron is also used by jeweler but probably not as common.īack when it was worth doing I made a bunch of while leveling my jeweler then forged everything. En utilisant les astuces et les stratgies que nous avons discutes dans cet article, vous pouvez tre sr de gagner plus de cette monnaie prcieuse et d’en faire un usage optimal dans votre progression du jeu. Platinum is used for 5 crafting professions: armoursmith, artificer, huntsman, weaponsmith and jeweler.Īnd both make two different kinds of materials (Iron/Steel and Platinum Ingots/Darksteel Ingots).Īnd I have the impression that the platinum levels are a lot less visited than the iron levels… (especially as iron is used in both T2 and T3 and thus has a larger range of maps in which it can be found).Īs somebody (correctly) pointed out to me, Iron is used for 4 profession… The same four as platinum, just not the jeweler… But the biggest difference still is that Platinum is all for T4 (for both varieties) and Iron is used for both T2 and T3 (Iron and Steel) and thus can be found in a much larger range of maps, 15-55 vs 55-65… En conclusion, Xunlai Electrum Ingot est une monnaie trs importante dans Guild Wars 2 et mrite toute notre attention. Iron is only required for 2 crafting professions Hit those one once a day and you can collect lots of iron fairly quickly. (It’s not uncommon for me to get almost 20 iron ore from a single rich vein.) Plus, there are some good spots out in the world where you can find lots of iron nodes close together. You've gained all you can from this place of power.Same goes for Iron/Steel Ingots, but I think that Iron is probably less expensive given that Rich Iron Veins tend to offer a LOT of iron ore. Item Rarity Rating Ingredients Embossed Matrix. Infuse a Xunlai electrum ingot with the power of this location. Xunlai Electrum Ingot: Ascended: 400 20 Silver Ingot 10 Gold Ingot 20 Platinum Ingot 1 Lump of Mithrillium. (Alternatively, if Aurora II: Empowering is active, you have a Xunlai Electrum Ingot in your inventory, and you have not yet received Stony Electrum) You have reached a locus of power. The total number of materials needed for 21 Xunlai. You've gained all you can from this place of power. Its only known use so far is to craft 21 Xunlai Electrum Ingot for Aurora II: Empowering in the Legendary Trinkets collection achievement. After communing This Insight of Mastery has no more to offer you. The Mastery Point has a Veteran but they might not aggro when you commune with the Mastery.ĭialogue Before communing and accepting the mastery point By reaching this point in Tyria, you've demonstrated your mastery in navigating the world. The total number of materials needed for 21 Xunlai. Convert music to 8 bit style, Gwt 2015, Aviva mcev report 2014, Xunlai electrum ingot guild wars 2, A4 year planner 2015 south africa, Musica jota quest. The scaffolding has dredge on them you will need to kill. Its only known use so far is to craft 21 Xunlai Electrum Ingot for Aurora II: Empowering in the Legendary Trinkets collection achievement. The Mastery point is directly above the entrance to the huge chamber. One should be enough for any trinket instead the 3-4 you need for the weapons and armor, and youd be able to get 3 or more at a time from a single Box of Grandmaster Marks instead 1 at a time. Note there is also a Vista further into the huge room on the scaffolds, and from the ground floor, its glow can be mistaken for the Mastery point. Hopefully the marks would be at least a cheaper than armor and weapon ones, even considering how Xunlai electrum is already cheaper. From here, follow the scaffolding all the way to the top then cross the zig-zag bridge to the Mastery Insight. Then, at the bottom of ramp into the next room, turn right and enter a curvy corridor that leads up. Take the northern-most exit from this room. Then high jump onto the mastery platform. If you have a springer, go up the wooden ramp to the immediate left of the entrance to the room. The mastery point is right above the entrance into the huge room of scaffolding (You may see the Mastery marker at the end of the north corridor). Go west at the T-intersection into a round chamber room. You will have to fight through some dredge. ![]() Synaptics PS/2 Port Compatible TouchPad Processor: AMD Phenom(tm) II N970 Quad-Core Processor (4 CPUs), ~2.2GHzĭevice Key: Enum\PCI\VEN_1002 To create an effective housekeeping program, there are three simple steps to get you started It is an ongoing procedure that is simply done as a part of each worker’s daily performance. If an organization’s facilities are noticeably clean and well organized, it is a good indication that its overall safety program is effective as well. If your facility’s housekeeping habits are poor, the result may be a higher incidence of employee injuries, ever-increasing insurance costs and regulatory citations. Here are six guidelines to help you create a safer working environment for you and your employees. Weather hazards – rain, sleet, ice, snow, hail, frost Metal surfaces – dock plates, construction plates Ramps and gang planks without skid-resistant surfaces Shoes with wet, muddy, greasy or oily soles Transition from one floor type to another There are a variety of situations that may cause slips, trips and falls. In general, slips and trips occur due to a loss of traction between the shoe and the walking surface or an inadvertent contact with a fixed or moveable object which may lead to a fall. More than 95 million lost work days per year – about 65 percent of all work days lost Department of Labor, slips, trips and falls make up the majority of general industry accidents, which account for:ġ5 percent of all accidental deaths per year, the second-leading cause behind motor vehiclesĪbout 25 percent of all reported injury claims per fiscal year It’s just one of a variety of conditions and situations that set the stage for slips, trips and falls in the workplace.Īccording to the U.S. ![]() It can lead to a variety of regrettable events ranging from a simple bruised shin to an extremely serious injury. That momentary lapse of inattention thinking about a personal problem or distracted by an activity that ends in a slip, trip or fall. You can find out more information by visiting our resources below.It’s probably happened to most of us. Understanding the risks and simple alternatives is the first step in reducing workplace injuries. The employer is responsible for identifying and assessing the hazards in your workplace and implementing risk controls. Determine the right type of footwear for workers to wear based on the slip and trip hazards in the workplace.Make sure all tools, equipment, and materials are stored in their designated locations.Install covers, drip pans, containers, or containment rooms to prevent the release of contaminants from equipment to the floor.Install electrical wires, cords, and hoses where they won’t create tripping hazards.The simplest way of preventing slips, trips, and falls injuries in your workplace is to develop and implement a risk management plan that uses the established hierarchy of controls to identify and assess controls, and to monitor safety hazards and risks. How to prevent slips and trips in the workplace? ![]() ![]() The basic precautions can be simple and cost-effective. The good news is a majority of slip, trip, and fall incidents are preventable. Safe work environments lead to healthier workers, higher worker moral, and increased productivity. Storing tools, equipment, and materials in their designated location helps prevent slips, trips and falls in the workplace. Although these costs are not simple to quantify, they affect your business’ bottom line.įewer slip and trip incidents happen where walkways and working surfaces are free of clutter and spills. Workplaces that implement slip, trip, and fall prevention controls can have a significant advantage, especially when factors such as costs, lost productivity, and staff replacement are taken into consideration. Creating a safety culture is good for business, and more importantly, it’s the right thing to do ![]() Pit toilets are available at the parking area. Paved trail ends at a few steps and a rock alcove with dripping springs. Follow the signs to the left.ĭescription: Short but steep. Trailhead Location: Across the bridge adjacent to the parking lot. Shuttle Stop to Start from: #7 Weeping Rock When the shuttle is not in operation and the parking is full at the Grotto, this trail is a lovely alternate way to reach the Grotto. Restrooms are available at both the Lodge and the Grotto. This trail is a great place to view wildlife. This trail can also be accessed from the Grotto if you walk down canyon and behind the historic stone building.ĭescription: The trail connects the Zion Lodge to the Grotto and is near the road most of the way. Trailhead Location: Behind the shuttle stop at the Zion Lodge. Shuttle Stop to Start from: #5 Zion Lodge or #6 Grotto Restrooms and water filling stations are available at the Zion Lodge. (Trail connects to the Kayenta, Middle and Upper Emerald Pools trails, for a longer, moderate hike.) Swimming is prohibited in the Emerald Pools. Paved trail leads to the Lower Emerald Pool and waterfalls. Trailhead Location: Across the road from the Zion Lodge.ĭescription: Minor drop-offs. Shuttle Stop to Start from: #5 Zion Lodge Trailhead Location: Behind the Zion Canyon Visitor Center near the entrance to the Visitor Center parking lot.ĭescription: Short but steep. Shuttle Stop to Start from: #1 Visitor Center Restrooms and water filling stations are available at the Visitor Center. You can access this trail from the Museum (Shuttle Stop #2) by using a short connector trail that is not designed for wheelchairs and not approved for bikes or pets. This is the only trail in Zion National Park that allows both pets (on a leash up to 6 feet) and bicycles. This trail is handicap accessible, but wheelchairs may need assistance. This trail can also be accessed from the Canyon Junction shuttle stop.ĭescription: A paved trail that follows the Virgin River from the South Campground to Canyon Junction. Trailhead Location: Up canyon from the Visitor Center and across the bridge adjacent to the South Campground. Shuttle Stop to Start from: #1 Visitor Center or #3 Canyon Junction Download our hiking guide in the park newspaper. ![]() As a result, Dutch Cape Colony in South Africa is occupied by British forces. The timeline diverges from our own during the American Revolution, when other European nations, including the Netherlands, declares war on Britain. Stirling's trilogy, "The Domination", follows the rise of a nation known as The Domination of Draka to global conquest. parliamentary elections, the actions of the People’s Republic of China, and protest movements). Please avoid discussing current political events (including U.S. The creation of threads which are designed for the sole purpose of baiting users into indulging in political mudslinging is banned. This rule also extends to historical revisionism and genocide/mass killing denialism, including denial of the Holodomor. Outright support for far-right and far-left ideologies (including but not limited to Stalinism, Nazism, Maoism, and Fascism) is strictly prohibited. No glorification of authoritarian and/or extremist regimes or the atrocities committed by them. Text prompts cannot be limited to the title and must have additional information in the body. Upon submission of image posts, please add a paragraph (minimum requirement, more is encouraged) explaining the content being shown. Usage of Imgur or the native Reddit client for image uploads is preferred. While not strictly prohibited, please avoid using JPGs. those with high pixelation or compression) are liable to be removed. ![]() Additionally, low-quality submissions (i.e. The content considered low-effort includes maps made solely in “map-painting” programs like MapChart, or simple Google service edits (like Maps or Earth) when unaccompanied by a fairly detailed scenario. Low-effort submissions will be removed by the moderators. A post that is not flaired into the correct category immediately upon or shortly after submission is liable for removal by the moderators. Crossposting from other subreddits with a similar purpose (such as r/ImaginaryMaps or r/Vexillology) is allowed, so long as the post abides by our rules. Do not use another person’s work, and especially do not claim it as your own. However, fantasy and other paranormal or magical content is prohibited.Īll content must be original. As this is an alternate history subreddit, all works must be partially or entirely fictional with a basis in real-world history. In the end only this was certain: these were not my people, and I wanted to go home.A subreddit devoted to alternate history, a genre of speculative fiction that deals with history and how it could have gone differently, but not just that! Feel free to post any speculative fiction stuff, off-topic posts, art, whatever. Much that they built and made had a haunting loveliness. The Draka truly loved beauty and hated ugliness and vulgarity and waste. Nor was all of the surplus squeezed from the workers spent on war and repression and luxury. There is no substitute for freedom I kept my faith that we would solve our problems through it but I was sometimes uneasily aware that there were some in the US - share-croppers, slumdwellers, the peons of the Guatemalan coffee fincas - who might have been willing to change places for the assurance of food and medicine and a roof. They dreamed grandly, and accomplished much: if their serfs were so much machinery, so many work-animals to them, then they were carefully tended machinery and well-kept animals. Their aristocrats were mostly honest and honorable men by their own standards however brutal and regressive their code, they lived by it, worked for it, were ready to die for it. The Draka were never helpless not simply because they were militarists, but because they refused to delude themselves to avoid effort and pain. Far too many humane and rational men had neglected and despised military power, and left us helpless before totalitarian aggression. I also had to concede the Domination's accomplishments. An icy concentration on the means of power that both awed and disgusted me so much human energy and intelligence, wasted. ![]()
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